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(+1)

Hello, is there a version for MV too?

I followed everything but the map does not load in game even when named correctly, for example I have a ground map named groundMap_16 for Map016 and it is within the ground map folder with sub folders as true (tried both ways) and nothing loads in game, also note that my tiles are 24x24 but I switched them in the example game to check and it didn't have any issues there, however even then creating a new map and adding an image did not load in game

Does plugin work with the ABS Z system of KageDesu?

Hello Anisoft, when using reflection, there are two choices: with blur or without blur, with blur, you can adjust the opacity and the fade. Without the blur,  we can only add fade, we cannot play on the opacity. In a previous message, I asked you if it was possible to play on the transparency and the fade more freely in a future update. This update, not arriving, ;) can you tell me if it is possible to do it from the script by slightly changing the code?

I would like the reflection to be more discreet.  thank you, for your beautiful plugin.

There are two questions.

1. Is it updated to the version of the current available version?(can use now?)

2. can I use this plug-in to implement the flashlight that follows the player and the ability to brighten the surroundings?

i just bought this parallax mapping, and i am really new to rpg maker, and that water part on sunshade cave is amazing, is that something i can achieve through the mapping i just bought? if not is that someone i can learn from you? or maybe buy it?

Yes everything you see in the images is possible with the plugin. You can actually see all the examples and how they work in the demo file.

Deleted 126 days ago
(+1)

Hi there!

Not my plugin, but I guess you can handle it with the default tileset system of the RPG maker. Create a tileset and adjust all the passage settings you want.


Use a tileset image to help you paint the map:


When you finish, if the plugin does not have an option to hide the tilemap, you can just replace the tileset image for one that is empty/all transparent.

thanks

I have a problem and I think this should be modified in the code or I hope it can be done as soon as possible otherwise I will have to stop using it and it is a shame because it is the parallax plugin that has worked best for me.

I don't know if it is already included in the plugin, but I don't know how to do it.

If I want to put events above the character, such as a bird, smoke from a chimney in a house. The parallaxMap layer completely covers those events.

There are events that have to be above that bed. That the character can go behind the roof of a house or behind a tree while the parallaxMap layer covers it, but if there are events that have to be above, the layer does not cover those events.

If this can be done, please someone explain to me how.

If it's not possible at the moment, I need to know if this is going to be implemented or not, to make a decision about this plugin.

Thank you so much.

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